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Cake day: March 10th, 2025

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  • But… but… So a thoughtful (d6) character that tries something forceful (4–8) would have 1/2 chance to succeed (with 4, 5 or 6 on their die) while a strong character (d12) would have 5/12 chances to succeed (with 4-8 on their die). It means that a strong character is mathematically weaker at attempting something with their strength than a less thoughtful character.

    Edit: …all of that given the same approach die which I assume may happen in character creation.


  • I agree, feels a lot like Fate. Well, the no-stats approach using different dice is interesting and worth to be noted. I’d try it on a few random scenes just to test it and to see what question would emerge. But yeah, I already foresee quite a few.

    I also like the galton-board stress approach. I used a similar thing in my latest game. It’s not necessarily better than any other system but it’s a bit of fresh air and a pretty little mechanic which is rarely (never?) used.