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2 months agoI found a map-making site that is, let’s be honest, shit. The maps it makes can only ever be “good enough”, and never great. This means I don’t waste time trying to make them great, and can actually finish the dang things. Plus, if the players decide not to go to the noble manor, then it’s no big loss.
This idea goes for a lot of the game, actually. If you spend less time on the story, then it’s no big loss if the plot takes a tangent. And they probably weren’t going to be as invested in a forced narrative as they would be for something more organic.
A few favourites from the Alexandrian: