I’m a climate scientist by trade. Interested in interesting things. Ecology, complexity, politics, social change, music.

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Cake day: May 8th, 2024

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  • I think my players are doing a decent job of most of this. The newer ones perhaps less so with the engaging with NPCs, but that’s also probably substantially my fault as a GM, for not making opportunities more explicit. I/we identified that while reviewing our last session, and discussed with a more experienced player, and I have some ideas for how to improve.


  • Not homebrew, it’s actually Defenders Almanac (which isn’t really PbtA, but kind of similar mechanics). I asked them what they wanted out of the game, so there’s broader goals that I took notes on. I should try to translate that into specific in-campaign goals (there’s already a broad setting goal - defeat the mechs).




  • Great stuff, thanks! I was aware of a few of those (backstory, motivation, character flaws), and had suggested them to players. Some of them already had some backstories that included a few of each, even some of the newbies. The physical flavour thing is cool - a couple of them have something like that, but I could point it out explicitly. A couple have backstories that involve NPCs too, which I could start to work in.