

Sounds like something that should be dealt with via safety tools, and mentioned in a session zero. I’ve never seen something like that explicitly mentioned in safety tool guides though…
And last session I did start to get (mildly) annoyed in real life at a character who was annoying in-game… so maybe I’ll add this to my list of things to mention pre-game.
Is it just me, or does this seem kinda narrowly focused on D&D-like games? Would be interesting to know how this history interacted with story games more broadly.