You can mod the database for creatures to drop more xp, gold and loot from the looks of it.
You can mod the database for creatures to drop more xp, gold and loot from the looks of it.
Update, I downloaded the VMangos database. It looks like it might be possible to edit drop rates with creature_loot_template(ChanceOrQuestChance) and XP gain by using creature_template(xp_multiplier)
I haven’t hosted anything yet but it could be tested by editing a Chicken’s xp_multiplier from 0.0 to 1.0
I’ve been seriously turned off by the grind of WoW. Are you able to do something like reduce the XP level scaling or something so that every level is like 30m and improve drop rates?
Every year is the year of the Linux desktop
This could mean that it’s the year of thy Linux desktop 🤔
YEAR OF THE LINUX DESKTOP
Important note: This release can only be upgraded to if you’re on 10.7 or later. Make sure to update to 10.10 soon or the process might become more manual.
I can maybe chime in since I’ve used both. Basic operations like if statements, arithmetic and loops are a lot closer to what you’d expect on PS. The barrier to programming in bash vs PS is IMO a bit higher because bash heavily uses symbols for everything. This does make PS way more verbose but more easy to wrap your head around it when unfamiliar with the syntax.
I prefer bash but for anything bigger than 5 lines I prefer proper scripting language like python or js and making an alias for “node path/to/js/script.js” and using execSync(“program param1 param2”) to run shell commands.
Long story short, I prefer bash because it’s built in and I know it better than PS, I expect PS guys to feel the same way.
Yeah, I might actually play wow since I can reduce the XP scaling by a lot. It goes from 50 mobs at lvl 10 to 600+ to level up at lvl 60. I have a 7mo old no way I have time for that hahaha.
I use SQL for work so I can mod the DB easily to remove the exponential scaling in favor of linear scaling like mob XP scales.