What interesting mechanics exist out there?

I don’t mean just “here’s a new way to roll combinations of polyhedral dice”, or “here’s a new theme overlaid on a standard progress tracker”, or “here’s stress with another name”.

I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC’s push rolls, or Slugblaster’s Beats/Character Arc, or Blades in the Dark’s Flashbacks (these might not be the first games that those appeared in, but the point isn’t the game, it’s the mechanic).

Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

  • sailorplutoid@ttrpg.network
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    4 days ago

    Stats or PC qualities being generated for you

    In at least one version or Paranoia, states are generated by your neighbors who will assign positive and negative stats. I forget which version, I think the card based one. It’s fun to embed that pvp mindset in the game early on.

    Shooting the Moon is about a romantic triangle, meaning live interest A and B take opposite qualities.