I am running Werewolf the Apocalypse game and one of the bad guys has a spirit (machine thinking spirit, specifically an AI) bound in the center of town. It is reading people’s thoughts to learn from them, and it is also masking reality from them (they think everything is going good, while things are not actually good).
The player characters have started talking with it directly. I am trying to come up with AI responses (without actually using AI) complete with lots of hallucinations. I did a web search for AI hallucinations and all of the articles focused on images rather than text.
On the second point, Asimov’s Laws of Robotics are very commonly mistaken for serious cybersecurity by the general population, instead of being the seeds for stories they were intended to be. That’s a misconception that a mind-reading “AI” might well absorb, not recognizing their many flaws.
On the third point, one example of a context mixup I’ve seen pointed out: talking about the D&D stats of a scimitar in the middle of a generated archaeology article.
Ahaha, that latter one is hilarious.
There could also be some interesting concepts to explore around known problems with AI, including: